My partner has written some rad articles on web technology and user experience, and he could really use some activity on them, drop by and shoot him some replies on his articles!

There are some interesting reads on Twitch plays Pokemon, IFTTT and the interconnectivity of services, the wisdom of crowds and the web…

tailoftwokitties:

While chatting with a friend he said that he wished Pokémon was more like Dark Souls.
Tweet

#gaming #darksouls #pokemon

Dark souls 2 is here! … Still no Pokemon integration :(

tailoftwokitties:

While chatting with a friend he said that he wished Pokémon was more like Dark Souls.

#gaming #darksouls #pokemon

Dark souls 2 is here! … Still no Pokemon integration :(

sharpestrose:

that-one-pir8:

YOU ACTUALLY MADE THE HONKY FACE I’M SO PROUD/SCARED OF YOU

Of course I did, it was a fabulous suggestion! The captial Ü is a :o) and the lower-case ü is :o(, if you’re ever using the font for anything.

Can you talk your brother into doing this so that I can forge notes from him."I declare Racheal can eat all of my cookies.- Michael”Thanks!

sharpestrose:

that-one-pir8:

YOU ACTUALLY MADE THE HONKY FACE I’M SO PROUD/SCARED OF YOU

Of course I did, it was a fabulous suggestion! The captial Ü is a :o) and the lower-case ü is :o(, if you’re ever using the font for anything.

Can you talk your brother into doing this so that I can forge notes from him.

"I declare Racheal can eat all of my cookies.
- Michael”

Thanks!

Myself, Adrian, and two other friends made this game in 48 hours!

We would very much appreciate your votes and any reblogs!

I filmed a little over the course of the 48 hours, but I have been super busy with Uni at the moment, and haven’t had a change to edit it together! I promise I will post it soon though.

Indie Speed Run

senpusha:

Kinda plugging it everywhere while I have a moment to breathe. I’m doing a 48 hour game development challenge. If you’d like to follow along in the madness of our team “The Saddest Applause” then you can jump onto my twitter feed here:

https://twitter.com/IroquoisPlisken

To those I follow and who are my friends on fb. Sorry to spam so much but I’m just excited and by the time I’m there and in the zone your cheers will keep me going!

image

I’m entering a 48-hour game development comp with a couple of friends (this one included).

I’ll be posting a video of our development experience afterwards.

Wish us luck!

godlierbarnacle:

BEST MAYOR
I got New Leaf! Only seriously played to Gamecube version so a lot of this stuff is new and super great. My 3DSFriendCode is 3368-1655-5951 if you wanna add me!

godlierbarnacle:

BEST MAYOR

I got New Leaf! Only seriously played to Gamecube version so a lot of this stuff is new and super great. My 3DSFriendCode is 3368-1655-5951 if you wanna add me!

not-quite-normal:

I DIDN’T EVEN GIVE YOU MY COAT

tailoftwokitties:

senpusha:

image

FEZ is finally out on PC! I really love this game and I’d love to see more people play it so I’m going to be giving away two steam copies of this beautiful game, one will be the Soundtrack Edition and one will be the Regular ass edition.

image

What you gotta do (it ain’t much):

  • 1…

My rad friend is running a rad competition.

Enter it!

..or don’t. Whatever.

Reblob bump.

senpusha:

image

FEZ is finally out on PC! I really love this game and I’d love to see more people play it so I’m going to be giving away two steam copies of this beautiful game, one will be the Soundtrack Edition and one will be the Regular ass edition.

image

What you gotta do (it ain’t much):

  • 1…

My rad friend is running a rad competition.

Enter it!

..or don’t. Whatever.

feminerds:

omelaas:

nachttour:

newvagabond:

maxistentialist:

Tweenbots by Kacie Kinzer:

Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.
The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”
The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.


AwwWWWWWWAHHHHHHHHHHHH.

*weeps all over the place* I have robot feelings, okay? 

Always reblog bot feels.

So many goddamn feels!

feminerds:

omelaas:

nachttour:

newvagabond:

maxistentialist:

Tweenbots by Kacie Kinzer:

Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.

The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”

The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.

AwwWWWWWWAHHHHHHHHHHHH.

*weeps all over the place* I have robot feelings, okay? 

Always reblog bot feels.

So many goddamn feels!